Installing on Linux |
To install RenderMan Studio to the default location (/opt/pixar/RenderMan_Studio-1.0-Mayaversion), in a root shell, navigate (cd) to the directory where the appropriate .rpm file is located and type:
> rpm -i package.rpmFor example, if you are running the 64-bit version of Fedora Core 5, the appropriate installation command is:
> rpm -i RenderMan_Studio-1.0-0.M85gcc410glibc24.x86_64.rpm
To install the packages to a different location, the /opt prefix of the default path can be replaced. For example, to install to /usr/local/pixar/RenderMan_Studio-1.0-Mayaversion, from a root shell type:
> rpm -i --prefix /usr/local package.rpm
After installing, you will need to make sure that Maya is pointing to a correct RenderMan_for_Maya.module file (the installer places an empty one in the /etc directory of your RenderMan Studio installation). We suggest creating a /modules directory in ~/maya/version/, copying the RenderMan_for_Maya.module file to that directory, and editing it there. It should contain the following (assuming the default installation path):
+ RenderMan_for_Maya Maya Version /opt/pixar/RenderMan_Studio-1.0-MayaMaya VersionAlternatively, you can put the file in and non-standard location and set an environment variable (see below). You can run getenv MAYA_MODULE_PATH in Maya's Script Editor to see the standard locations that Maya checks for modules.
You will also need to create symlinks in Maya's rendererDesc directory (typically in $MAYA_LOCATION/bin/) for the ribRenderer.xml and rmanRenderer.xml files. These files are located in $RMSTREE/etc.
Uninstalling is a matter of running the same commands listed above, with the -e flag taking the place of the -i flag.
Unlike the Windows and Macintosh flavors of RenderMan Studio, the Linux installer does not set up any variables or symlinks; you need to set up your environment manually. We recommend adding the following lines to your .cshrc (or other startup) file, in addition to any variables that Autodesk asks you to set for Maya:
setenv RMSTREE /opt/pixar/RenderMan_Studio-1.0-Mayaversion setenv MAYA_PLUG_IN_PATH $RMSTREE/plug-ins setenv MAYA_SCRIPT_PATH $RMSTREE/scripts setenv XBMLANGPATH "$RMSTREE/icons/%B"You may also opt to add a MAYA_MODULE_PATH environment variable to point Maya at the RenderMan_for_Maya.module file, if you have placed it in a non-standard location.
You might notice that the default installation of RenderMan Studio does not require that you set a RMANTREE variable. However, if you also have RenderMan Pro Server installed, you will need to add the following line to the aforementioned file:
setenv RMANTREE /opt/pixar/RenderManProServer-version
Optionally, you can add $RMSTREE/bin (and $RMANTREE/bin) to your path for command line access to the tools.
MTOR users will need to set things up slightly differently:
setenv RMANTREE /opt/pixar/RenderManProServer-version setenv RATTREE /opt/pixar/RenderMan_Studio-1.0-Mayaversion setenv MAYA_PLUG_IN_PATH $RATTREE/bin setenv MAYA_SCRIPT_PATH $RATTREE/lib/mtor/resources setenv XBMLANGPATH "$RATTREE/lib/mtor/resources/%B"
Again, optionally, you can add $RATTREE/bin (and $RMANTREE/bin) to your path for command line access to the tools.
|
Pixar Animation Studios
|