| 
 
New Graph Editor The new Graph Editor functionality in Slim allows
  Connections, colors, and floats to be changed inside a graph editor window.
  Each Palette has an arbitrary number of "work areas" in the graph
  editor. Each work area can contain any number of appearance graph nodes.
  Connections are made by dragging a connection (default : mouse2) from one node
  to another. When the dragged connection is released an option menu allows the
  source node to be connected to any compatible parameter in the target
  appearance.Adaptors (procedural shader attachments) - new functionality which allows you to attach different
    appearances under different rendering conditions - essentially .Dynamic Functions  This means that templates can be written that
  procedurally describe the code generation process. Before only top-level
  shaders could be described programmatically.Override Parameters.  Now you can override the values of parameters
    defined lower in the call chain.  Mostly useful for Adaptors, Ensembles
    and Shader Instances.  TCL Boxes  These are like RIB Boxes
    but are used to encapsulate and manage per-attachment TCL scripting state.Editable Descriptions.  Simply ctrl-shift-double-click on an info icon to edit
    the descriptions of parameters and instances.  Note that you can also
  use this key sequence on palette entries to edit the Slim representation of an
  appearance.Template Versioning.  Now when templates are
changed, old shader networks won't break.  See README in $RATTREE/lib/slim.
New Templates
  
  A new and improved Layer 
    template supports several additional compositing operators
    and, because it's a shadingmodel template (the old Layer was a surface template),
    it can
    be connected into shader graphs in more powerful configurations. For
    example, you can connect an instance of Layer to a single Layer of
    another Layer instance to develop extremely complex compositions.skin shadingmodelimagefile shadingmodel - for use when you have a texture map with
    associated alpha channel.primvars - now you can type in the name of MTOR primitive variables
    in order to access their values in Slim-constructed shaders.ColorAdjust has new intuitive controls for adjusting color values.trivial.slim - contains simple nodes that allow values to be shared by
    parameters across Slim appearance networks.adaptors.slim and adaptorui.slim - contains support for Adaptors.overrides.slim - support for override parameters.shadingmodel to color type converter.  AutoCollect mode - causes all newly minted
    appearances to automatically be collected within the appearance from which
    they were created.  AutoArchiving controls for MTOR. SLIM_DISPLAY environment variable.  On Unix, you can set
    this environment variable to cause Slim to appear on a different X Display
    than Maya.Resource Report Script A Slim script called ::Slim::ResourceReport
  can be invoked from the Slim console to generate a report which enumerates
  external resources and reports warnings. The report is printed to the Slim
  Message Logger. By default the report is verbose, but it can be trimmed down
  to just warnings by supplying -short as the arg. Search & Replace Script Another new procedure called ::Slim::SearchReplace
  can be used to search for and replace a specified pattern with specified
  replacement in string entry fields of Slim appearances. Information on
  arguments for this procedure can be found in the Slim Scripting documentation
  under the Miscellaneous section. Be aware that there is also a new dirmap
  functionality in the Workspace Editor which may actually be more appropriate
  for certain purposes than ::Slim::SearchReplace. The source code for both of
  these scripts lives in "$RATTREE/etc/SlimResources.tcl". 
Modified Templates
  Facing Forward is now more powerful.AdditiveFX now supports Opacity premultiplicationEnvironmentMapPlus bug fixes X-selection and clipboard interoperation is more consistent.Changed naming in parameter's value provider menu:  was
    Constant/Variable now it's: Internal/External.RIB Generation for Shader Instances now pay attention to Internal/External
    provider setting.  Internal parameters won't appear in RIB.Better presentation of collected appearances.  Now you can hide/display
    each child appearance's parameters.Changed mechanism for viewing/editing appearance encapsulations. Simply
    right click on the appearance in the Palette Editor and select "View
    Source".  Note that this only appear when in Expert Menus mode.Added Save scripting method to the Palette object.  This can be used
    to convert an internal to an external palette.Added support for ascertaining Slim's current selection.  See the
    standard scripting docs for:  slim GetAppearance -selected.Moved the default master reference specification to the slim.ini. The new
    pref is called DefaultMasterRef.  You can change this default value to,
    for example, place shaders in a user-specific area below the project
    location.Added support for vendor or site-specific template organization.  Now
    you can cause your site's custom templates to appear in their own
    menus.  See the preferences dialog.Added support for large numbers of templates.  Now we automatically
    create cascading menus when the number of templates exceeds a value
    specified in Slim.ini.Changed the drawing behavior of the Appearance Editor for collected
    appearances.  Now, only child appearances that are used in the current
    network are present in the display. Also we only display nodes that
    contribute externally visible parameters. 
   reloading appearances with array parameters. palettes with spaces in their labels weren't encapsulated correctly. connection menu lost up to 10 potential connection points. now we display the correct appearance in an editor that had been
    iconified.collected ensembles now save and reload correctly.drag/drop shading group nodes onto surface connections now works.delete unused doesn't delete appearances with special names (backplane,
    world, ...).the Console's Load Script command now works.instance names can now contain spaces.fixed the toggle selection feature.  Now selecting an appearance
    while depressing the shift button causes it's selection status to invert.
    (1358)no longer do & characters in parameter expressions get mysteriously
    converted to %v. (1131)no longer does reload result in resetting an appearance master reference.various bugs related to scripting of palettes and subpalettes have been
    fixed.in some cases duplicating collected appearances resulted in incomplete
    connection remapping. (1287)the palette scripting command FindAppearances was inconsistent with the
    slim-side equivalent.we no longer clamp to black in ColorRamp template when not tiling.when flattening a network, the special ramp interface can now appear in
    the flattened shader. Simply change the ramp collection to external prior to
    flattening using the properties menu raised via the right mouse button.duplicate network can now be undone and redone.the palette scripting command FindAppearances was inconsistent with the
    slim-side equivalent.the new appearance UpdateEditor scripting command now returns 0/1
    depending on whether an editor exists for that appearance.delete unused no longer deletes "special" appearances - frame,
    world, ...  
 |  |