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  Support has been added for Deep
    Shadows
  New Templates:
 
      Swiss Army: supports ray traced blurry reflections and refractions, environment
        maps, caustics and indirect diffuse illumination
Glass: glass shader using Ray Tracing to simulate
        reflection and refraction.
light Indirect: delivers indirect illumination to standard shading models via the
        diffuse() function.
color Indirect Illumination: lower level access to indirect illumination.
float Occlusion: lower level access to ambient occlusion.
color PhotonMapCaustic, PhotonMapGlobal: lower level access to photon maps.
color Ray Trace:
        Causes a surface to emit ray probes.
color Ray
        Traced Shadows: collects shadows via ray tracing. 
        Supports shadowmap-based acceleration.
float RayTraceHitTest: collects nearby coverage information.
vector ReflectionDirection / RefractionDirect: calculates these directions using snell and
        fresnel.
color,float,etc Ray
        Traced Messaging : uses ray tracing to lookup up arbitrary values on the nearest
        intersecting surfaces.
Mapgen Photon Map: controls the creation of photon maps.
vector Arbitrary Direction: allows you to specify an arbitrary
        direction in a named coordinate system.
float Facing Direction: measures the degree to which a surface is
        facing a particular direction.
color ColorInvert: allows you to invert colors in various color
        spaces.
Improved Templates:
 
      Ensemble: now contains the "Rays Collection": attributes and parameters
        controlling ray tracing.
A improved Shadow Map
        color (similar to the old Shadow Map float) allows the generation of
        Deep
        Shadows.
float Fractal, float Worely,and float Brownian : now feature interactive
        noise visualizers.
light Spot: now supports generation and use of caustics photon maps. 
      IBI: enhanced to support Ray Traced occlusion.
shadingmodel Image File: now supports a stained glass opacity
        modifier.
templates involving environment maps have been simplified to remove
        various up corrections.  New named coordinate systems are provided
        by Slim and MTOR to account for Up Axis corrections.  The special
        coordinate systems, "_environment" and "_world_lefthanded"
        should solve the most common corrections.
       
 
  Ability to cancel preview swatch rendering by pressing the 'esc' key.Faster loading times for Palettes.Improved performance of graph drawing and editing.Color Picker now supports direct input of color values.Additional .ini settings for controlling default preview swatch rendering
    settings.Templates can now more elegantly express pre-processor requirements via
    the RSLInclude/include and RSLDefine/define keywords.A new prefs directory is used - RAT 5.5.  Prefs files from the
    previous directory (RAT4.1) will be copied on first launch.You can now control the preview up axis via the Preferences dialog.Added display level "expert" to Slim parameters.  Displays
    parameters only when Slim has "Expert Menus" enabled. 
 
  On unix platforms slim would freeze when certain mel commands
  were issued from slim to maya via the scripting command, "slim ClientCmd".
  External renderers now return error information and render in similar
    fashion to internal preview renderer.artifacts associated with forward facing illuminance calculations for
    polygon primitives have been reduced. 
 New in Slim 3.5.1 (for RAT 5.5.1) Bug Fixes
  Custom templates of types not defined by Slim can now be used without
    incident.  
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