RPS Quick Reference: Attributes
| RIB | Defaults | |
|---|---|---|
     	
Attribute "cull" "int backfacing" [b] "int hidden" [b]  | 
	  
[1] [1]  | 
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Attribute "derivatives" "int centered" [b] "int extrapolate" [b]  | 
	  
[1] [1]  | 
    |
	  
Attribute "dice" "int binary" [b] "int hair" [b] "int rasterorient" [b] "string strategy" [s] "string referencecamera" [s]  | 
	  
	  
[0] [0] [1] ["planarprojection"] ["worldcamera"]  | 
    |
	  
Attribute "displacementbound" "float sphere" [f] "string coordinatesystem" [s]  | 
	  
	  
[0.0] ["object"]  | 
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Attribute "grouping" "string membership" [s]  | 
	  
      
[""]  | 
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Attribute "stochastic" "int sigma" [i]  | 
	  
      
[0]  | 
    |
	  
Attribute "identifier" "string name" [s]  | 
	  
	  
- none -  | 
	|
      
Attribute "irradiance "float maxerror" [f] "float maxpixeldist" [f]  | 
	  
	  
[0.5] [30.0]  | 
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Attribute "photon" "int estimator" [i] "string causticmap" [s] "string globalmap" [s] "string shadingmodel" [s]  | 
	  
	  
[50] [""] [""] ["matte"]  | 
    |
	  
Attribute "sides" "float backfacetolerance" [f] "int doubleshaded" [b]  | 
	  
	  
[0.0] [0]  | 
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Attribute "shade" "string strategy" [s] "string volumeintersectionstrategy" [s] "float volumeintersectionpriority" [f] "string diffusehitmode" [s] "string specularhitmode" [s] "string transmissionhitmode" [s] "string camerahitmode" [s] "relativeshadingrate" [f] "resetrelativeshadingrate" [f]  | 
	  
	  
["grids"] ["exclusive"] [0.0] ["primitive"] ["shader"] ["shader"] ["shader"] - none - - none -  | 
    |
	  
Attribute "stitch" "int enable" [b] "int traceenable" [b] "int newgroup" [b]  | 
	  
	  
[1] [0] [0]  | 
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Attribute "trace" "int maxdiffusedepth" [i] "int maxspeculardepth" [i] "int displacements" [b] "float bias" [f] "int samplemotion" [b]  | 
	  
	  
[1] [2] [0] [0.01] [0]  | 
    |
      
Attribute "trimcurve" "string sense" [s]  | 
	  
	  
["inside"]  | 
    |
	  
Attribute "user" "myattribute" [x]  | 
	  
	  
- none -  | 
	|
	  
Attribute "visibility" "int camera" [v] "int diffuse" [b] "int specular" [b] "int transmission" [b] "int photon" [b] "int midpoint" [b]  | 
	  
	  
[1] [0] [0] [0] [0] [0]  | 
	|
      
GeometricApproximation "float motionfactor" f  | 
	  
	  
0.0  | 
    |
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        Pixar Animation Studios 
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