cloth	- Simulate a cloth surface

SYNOPSIS

Displacement "cloth" "freq" n "depth" n

PARAMETERS

float freq=500, Ks=0.02

DESCRIPTION

This shader produces a cloth-like perpendicular weave pattern. The freq parameter changes the frequency of the “threads” (higher values mean the threads are closer together), and depth controls the height of the threads. The surface aliases pretty fiercely, but real cloth actually produces a somewhat similar effect, so it looks fairly realistic.

Remember to set the displacement bounds attribute when using this shader.

SEE ALSO

intro(3s)

 

Pixar Animation Studios
(510) 752-3000 (voice)   (510) 752-3151 (fax)
Copyright © 1996- Pixar. All rights reserved.
RenderMan® is a registered trademark of Pixar.