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RiProcedurals in RfM Pro


These features are supported by the RenderMan for Maya “Pro” plugin in RenderMan Studio and are not available with the regular RenderMan for Maya plugin.


RenderMan for Maya “Pro” supports procedurals simply by creating a MEL script attribute either on a shared geometric attributes node or directly on a transform or shape node.

You can find simple examples of using procedurals with RenderMan for Maya in the Tutorials section of the documentation. Please see the tutorials for Dynamic Read Archives and Custom Geometry.


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