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What is Supported


What is Supported?
Known Limitations


What is Supported?



RenderMan for Maya translates the majority of Maya elements including, but hardly limited to:

CAMERAS

    Cameras   (No stereographic rendering)

    ImagePlane

GEOMETRY

    NURBS (True curved surfaces. No tessellation issues)

    Polygons

    Hierarchical Subdivision Surfaces  (True curved surfaces. No tessellation issues)

PARTICLES

    Streak

    Multistreak

    Point

    Multipoint

    Sphere

    Cloud

    Sprite

    Blobby Surface

    Particle Instancing

LIGHTS

    Ambient 

    Directional 

    Point

    Spot 

    Area 

    Volume 

MAYA MATERIALS

    SurfaceShader

    VolumeShader

    DisplacementShader
    Material nodes unsupported by RenderMan for Maya are listed here.

MAYA UNLIMITED 

    Fur  (Support for majority of attributes, including keyframe animation & dynamics)

    Hair  (Requires Maya Unlimited 6.5 or higher)

    Cloth
    Paint Effects  (Partial implementation; Requires Maya 6.5 or higher)

 


Known Limitations

 
Unsupported Maya Features

GLOW - Maya glow (and other post-process effects) are not supported.

IPR -Maya's interactive renderer is not supported by RenderMan for Maya.
FLUID EFFECTS -Not supported at this time.

Unsupported Maya Materials

Surface Materials
    Ocean Shader
    Shading Map
Volumetric Materials
    Env Fog
    Fluid Shape
    Volume Shader

2D Textures 
    Fluid Texture 2D
    Movie
    Ocean
    PSD File
    Water
3D Textures
    Fluid Texture 3D
Env Textures
    Env Cube
    Env Sky
General Utilities
    Stencil
    Distance Between
    (tbd)
Color Utilities
    (tbd)
Switch Utilities
    baseShadingSwitch 
        double

Particle Utilities
    particleColorMapper
    IncandMapper
    TranspMapper
    AgeMapper
    (tbd)

Partially Supported Materials

    particleCloud  (work-in-progress)
    cloud  (Issues with softedges)
    leather  (Close match)
    granite  (Close match)
    light fog  (Close match, extra sampling features)
    particleSampler  (Partial Implementation)
    Env Ball (support for HDR environment probes, eyespace and projection geometry are broken)

 


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