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The RI Spec


    
Pixar's RenderMan

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The RISpec

The RenderMan Interface

Introduction

Language Binding Summary

Relationship to RSL

Graphics State

Geometric Primitives

Motion

External Resources

RenderMan Shading Language

Introduction to RSL

Overview of the Shading Process

Relationship to RI

Types

Shader Execution Environment

Language Constructs

Shaders and Functions

Built-In Functions

Example Shaders

Appendices

A  Standard RI Shaders

B  RSL Syntax Summary

C  Language Binding Details

D  RIB Conventions

E  Standard Built-In Filters

F  Standard Basis Matrices

I  Revision History

J  Tables and Illustrations

K  Copyright Statement