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The RI Spec
Pixar's RenderMan
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The RISpec
The RenderMan Interface
Introduction
Language Binding Summary
Relationship to RSL
Graphics State
Geometric Primitives
Motion
External Resources
RenderMan Shading Language
Introduction to RSL
Overview of the Shading Process
Relationship to RI
Types
Shader Execution Environment
Language Constructs
Shaders and Functions
Built-In Functions
Example Shaders
Appendices
A Standard RI Shaders
B RSL Syntax Summary
C Language Binding Details
D RIB Conventions
E Standard Built-In Filters
F Standard Basis Matrices
I Revision History
J Tables and Illustrations
K Copyright Statement