Display ... Camera ... Reyes ... Rays ... Acceleration ... Spooling
General Attributes ... Irradiance Cache ... Photon Mapping
The Rays panel allows you control for all of the controls related to ray tracing and indirect illumination. Many of these settings can be overridden on a per ensemble basis.
The Rays Panel
Enable Ray Tracing - Global control for enabling and disabling ray
tracing. This causes MTOR to tag each object with visibility attributes
required by PRMan's ray tracing subsystem. Only objects made visible to
this subsystem will appear in ray traced reflections and shadows. |
General AttributesThis panel controls general ray tracing attributes. Values provided here act as scene-wide defaults and these can be overridden on a per-object basis. Here you can set the ray bias, limit the specular and diffuse ray depth and establish traced displacement policy. Max Specular Depth - Limits the number of specular bounces (reflections and refractions) for
rays trace from the associated primitive. To resolve the interaction
between per-primitive values, we pass the current max down the ray tree
and apply MIN(ray.depthMax, primitive.depthMax + ray.depth). You can
use this attribute to limit the number of reflection and refraction bounces
and thereby tune your rendering speed. A value of 1 or 2 is a reasonable
default unless you need multi-bounce effects.
This value acts as the scene default and you can override this
value on a per-primitive basis via the Slim Ensemble. Sample Motion - Controls whether motion blurred objects appear in ray traced results. If your reflective object is moving or deforming you should disable this parameter to avoid self-intersection artifacts. If your mirror isn't moving, set this to 1 to see the reflected objects properly blurred. |
Pixar Animation Studios
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