Display ... Camera ... Reyes ... Rays ... Acceleration ... Spooling
General Attributes ... Irradiance Cache ... Photon Mapping
The Rays panel allows you control for all of the controls related to ray tracing and indirect illumination. Many of these settings can be overridden on a per ensemble basis.
The Rays Panel
Enable Ray Tracing - Global control for enabling and disabling ray
tracing. This causes MTOR to tag each object with visibility attributes
required by PRMan's ray tracing subsystem. Only objects made visible to
this subsystem will appear in ray traced reflections and shadows. |
Photon MappingThis panel controls aspects related to photon map generation and usage. Photon maps are computed in a separate rendering pass and are then used to calculate caustic and other global illumination effects. Shading Model - Specifies a simplified shading model to employ when tracing photons.
If empty, the shader will be analyzed to determine photon scattering.
The shader analysis phase is slower than the simplified shading model
but captures complex shader-specific behavior.
This value acts as the scene default and you can override this
value on a per-primitive basis via the Slim Ensemble.
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Pixar Animation Studios
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